Struct InvisibleWindow

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pub struct InvisibleWindow {
    pub parent: Option<ControlHandle>,
    pub ex_flags: u32,
    pub window: Window,
}

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§parent: Option<ControlHandle>§ex_flags: u32§window: Window

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impl InvisibleWindow

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pub fn get_handle(&self) -> HWND

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pub fn set_foreground(&self)

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impl Default for InvisibleWindow

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fn default() -> InvisibleWindow

Returns the “default value” for a type. Read more
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impl LazyUiHooks for InvisibleWindow

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fn set_parent(&mut self, parent: Option<ControlHandle>)

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fn eager_build(&mut self) -> bool

Build this type when the nwg::PartialUi::build_partial method is called on LazyUi. (Defaults to false.)
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impl NativeUi<InvisibleWindowUi> for InvisibleWindow

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fn build_ui(data: Self) -> Result<InvisibleWindowUi, NwgError>

A constructor for the structure. It should initialize the GUI components and bind GUI events. Read more
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impl PartialUi for InvisibleWindow

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fn build_partial<W: Into<ControlHandle>>( data: &mut Self, _parent: Option<W>, ) -> Result<(), NwgError>

Should initialize the GUI components. Similar to NativeUi::build_ui except it doesn’t handle event binding. Read more
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fn process_event<'a>( &self, _evt: Event, _evt_data: &EventData, _handle: ControlHandle, )

Should process the events of the partial. This method will probably be called from an event handler bound in the parent GUI structure. Read more
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fn handles(&self) -> Vec<&ControlHandle>

Should return the handles of the top level parent controls (such as Windows). Those handle should be used to bind the default events handler.

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fn build_partial_dyn( &mut self, parent: Option<ControlHandle>, ) -> Result<(), NwgError>

Forwards calls to [nwg::PartialUi::build_partial].
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fn process_event_dyn( &self, evt: Event, evt_data: &EventData, handle: ControlHandle, )

Forwards calls to [nwg::PartialUi::process_event].
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fn handles_dyn(&self) -> Vec<&ControlHandle>

Forwards calls to [nwg::PartialUi::handles].
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